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	<title>Woven Interactive</title>
	<link>http://woveninteractive.net</link>
	<description>Flash, Flex, Papervision, Interactive Agency</description>
	<lastBuildDate>Wed, 11 Nov 2009 17:36:15 +0000</lastBuildDate>
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	<item>
		<title>Electronic Arts Spore Islands Facebook Game</title>
		<description>

Woven Interactive had the privilege to assist Area/Code with the client programming on Electronic Arts new Spore Islands Facebook game. Spore Islands is EA's first Facebook and social media game. Fully integrated with the Facebook API; the game encourages players to invite friends and interact with others islands. 

Spore Islands ...</description>
		<link>http://woveninteractive.net/2009/11/electronic-arts-spore-islands-facebook-game/</link>
			</item>
	<item>
		<title>Flexing Your Backend</title>
		<description>

Flexing Your Backend : Leveraging Adobe Flex and AIR to create data driven rich internet applications

Flash is a technology that should be familiar to all of us. It is the driving force behind rich interactive content on the internet. It allows us to present content in a consistent manner, efficiently ...</description>
		<link>http://woveninteractive.net/2009/10/flexing-your-backend/</link>
			</item>
	<item>
		<title>Tracking Time : Brightcove with GAForFlash Event Tracking</title>
		<description>

When your business is making money based on time then tracking time is of obvious importance. With a little Flash wizardry and the GAforFlash tracking classes you can easily accomplish this task.

In our tests the 3 important metrics to test against were:

1) Player load time 
2) Amount of time it ...</description>
		<link>http://woveninteractive.net/2009/04/tracking-time-brightcove-with-gaforflash-event-tracking/</link>
			</item>
	<item>
		<title>Side Scrolling Fish Swim Game with APE Physics Engine</title>
		<description>

In an effort to find a very simple and easy to use physics engine we stumbled upon APE. Although this is not the most powerful of Flash physics engines it does seem to have a rather minimal learning curve.

There are several other physics engines in AS3 available. The one that ...</description>
		<link>http://woveninteractive.net/2009/04/side-scrolling-fish-swim-game-with-ape-physics-engine/</link>
			</item>
	<item>
		<title>Source Code: FLARToolKit Augmented Reality Example posted on Papervision2.com</title>
		<description>

Just finished posting our intro example of how to get started with the Augmented Reality FLARTookKit on papervision2.com

Take a look. Enjoy.

If you or your clients need any help getting started using the FLARToolKit feel free to contact our interactive agency.  </description>
		<link>http://woveninteractive.net/2009/02/flartoolkit-example-posted-on-papervision2com/</link>
			</item>
	<item>
		<title>Twitter in Flash &#8211; Getting Past the SecurityErrorEvent</title>
		<description>

We took on a small task today to add our latest Tweet's to the homepage of our site. We decided to go with the library twitterscript. It's a nice simple wrapper around the twitter API and allows you to quickly create your app. All this with one catch. Out of ...</description>
		<link>http://woveninteractive.net/2009/02/twitter-in-flash-getting-past-the-securityerrorevent/</link>
			</item>
	<item>
		<title>Look Mom No Javascript : Google Analytics Flash Event Tracking</title>
		<description>

If you have not heard already, Google has a new tool for tracking Flash Analytics. Unlike the first version we tested a year ago, this new code base requires no javascript to implement. Why is this important? 

Here is the scenario:

I create a killer Flash widget and would like to ...</description>
		<link>http://woveninteractive.net/2009/02/look-mom-no-javascript-google-analytics-flash-event-tracking/</link>
			</item>
	<item>
		<title>Woven Interactive &#8211; New Website</title>
		<description>

  They always say that designing and building a site for your self is hard work. We won’t argue. It’s always tougher to take a the lens and turn it towards yourself, but we did it (and in a short amount of time no less.) We’re excited to announce ...</description>
		<link>http://woveninteractive.net/2009/02/21/</link>
			</item>
	<item>
		<title>NBA Thunder &#8211; Flash Development</title>
		<description>

Even while we are settling into our new offices, we still had time to do work. Woven Interactive was brought in to continue development on several sections of the NBA Thunder site. Working under the NBA's umbrella, this site is fully integrated with the NBA's CMS system to feed the ...</description>
		<link>http://woveninteractive.net/2009/01/nba-thunder-flash-development/</link>
			</item>
	<item>
		<title>New Atlanta Office</title>
		<description>





Woven Interactive has a new home! The search is finally over and we have moved into our new office space. Just a few more cups of Starbucks and we will be ready to go.

Office party is sure to come. </description>
		<link>http://woveninteractive.net/2009/01/new-atlanta-office/</link>
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